Fall of Tyrn

Okay, this is the plot I had going for the Tyrn game. You’ll have to forgive me, I lost my notes on this and am mostly going off of memory and extrapolation.

The set up

Everything in that story boiled down to three different conflicts:

  • The Prince of Flame and Shadow vs. Lady Adellena, Goddess of Love
  • The Lunar Resistance vs. the Inquisition
  • Lord Alderwood vs. The Rest of the Merchant Lords of Tyrn

The Prince

I don’t remember the Prince’s name for the life of me, but I’ll just call him that for now. He was in love with a Faerie Woman who was selected as one of Adellena’s consorts. Since none who behold the Goddess can help but fall in love with her, the Prince also loved her as well and the fact that he was not selected as the second consort drove him mad with jealousy. He rallied support within both the Seelie and Unseelie court, trading favors with Lord Alderwood for his (surprisingly substantial) influence in the Unseelie Court. Adellena, realizing her stronghold would not survive a dirrect assault, fled to the Grove to take safety in her mother’s protection. The Prince began rallying the strength he would need to storm the Grove and either make her love him or kill her for her refusal.

The Resistance

The Resistance, led by a charismatic blind prophet by the name of Levius Kern, ended up becoming a far more central part of the story than I originally intended. Alderwood had his fingers in this one, like he had in everything else. Kern had created a hide out deep in the tunnels benieth Tyrn. Tyrn’s tunnels run deep; eventually you come to a place where there are surviving artefacts from the Age of Wonders; machines that can manipulate reality with far more versitility and precision than modern magic can. According to legend, during the days of the Celestial Empire, the Spirit of the City itself guarded its citizens from danger. Kern and Alderwood had both heard these rumors and believed that there might be a machine that would control that enormously powerful Fey creature that is the collective manifestation of the world’s oldest, largest city. The only problem is getting past the defenses that have been put in place to make sure no one gets at the power down there, both traps put in place by the Imperials themselves, and safeguards set up by the Magelords who agreed that that power was better left untapped.

Unfortunately, rumors of their existance (coupled with a couple of moments of magical excess) drew the attention of the Inquisition, who began doing everything in their power to stamp out this taint in the city.


The Alderwood House were once the Lords of Tyrn, before an attack raised and destroyed their city. Then-Lord Tyrus Alderwood enlisted the help of nine wealthy, engenius and powerful men to help transform Tyrn into the city it was always meant to be. In exchange, they would be allowed Lordship and co-rulership of this amazing city.

Unfortunately, that decision crippled the power of House Alderwood. The house became less and less influencial over the next century, until, fifty years ago, it was all but removed from the ranks of Merchant Lords. The Father of the current Lord Alderwood secretly gathered resources while his son watched and waited for an opportunity to strike back.

Lord Alderwood’s singular goal was to take back his ancesteral city, to make it his own, no matter the cost.

He had an arrangement going with the Prince to send all of the refugees from his war to Tyrn, and further to allow him the brief use of his army at a time he deemed necessary.

He also had the employ of a certain man named Arzen, who had, in turn, arranged a permanant retainer for a certain adventurous band of mercenaries comprised of a Druid, a Warrior with rumors of certain magical abilities, a trickster with a propensity for shadow magic, and a barbarian who was almost as much a danger to his allies as his enemies.

The Story

Alderwood’s plan was simple: set up mischief and chaos within the city that would go off at a given time, get exiled from the city, allow said mischief to go off, return at the head of an army to deal with the problems and become a hero to the people. Use that political capital to do pretty much whatever he wanted; e.g. get rid of the other Merchant Lords.

There were a couple of stumbling blocks; He wanted the Amulet of Tyrn, an Age of Wonders artefact that would allow him to control the Ghost of Tyrn, an incredibly powerful fey that represents the spirit of the city itself.

Unfortunately, a certain religious fanatic had taken residence in his way. He had Arzen send his mercenaries down there to take out the inconveniences so that he could continue his research. Unexpectedly, the mercenaries decided to join with Kern.

What happened next

This is where we dropped off. What happens next is purely extrapolation.

Alderwood still had his hooks in the trickster and managed to (albeit unwittingly) manipulate him into delivering him the Amulet. Alderwood’s son was a spymaster and manages to get him enough information that he can purposefully anger every other Merchant Lord. The city is beginning to fill up with refugees from the war in Faerie and tensions are already beginning to build.

Alderwood manages to get himself exiled and the moment he leaves the city, he begins using the Ghost of Tyrn to cause things to go wrong all over the city. The sewage system stops working. Riots break out in the streets. The prevailing winds shift to cause the smoke from the Smith’s district to blow into residential neighborhoods. Things begin deteriorating.

At the worst possible moment, a Faerie army appears and attacks the City. When it seems all hope is lost, Alderwood reappears with an army of Kings men to break the siege. He is welcomed into the city with open arms.

At this point, Levius Kern began to think something may be wrong. He sends the party off to Faerie to investigate if Alderwood had any ties to the Prince of Flame and Shadow.

Meanwhile the Inquisition believes that it may have found a military organization with ties to the Heretical Resistance. Failing to locate the actual mercenaries, they instead find a close associate of theirs, a young impressionable Bard named Felix and begin to torture him for information.

Levius Kern finds out about this, but callously decides to hang Felix out to dry rather than attempt a rescue. Felix dies on the torture table, unwilling to reveal his friends’ questionable actions.

Felix was the Elysian; a fragment of Aesur’s soul was imbeded within him. Felix was martyred to protect his friends from being burned as spellcasters and sorcerers, and so Aesur decreed that it was no longer a sin to use magic, and released his daughter from her long imprisonment.

The Mercenaries return from Faerie, having determined that, indeed, the Prince had been working at the behest of Alderwood and having managed to avert the death of the Goddess of Love. They immediately discover the fate of Felix and that Alderwood has siezed control of the city. Kern, seeing having had his goal accomplished for him, decided to join forces with the new Lord of Tyrn.

The Mercenaries rush off to try to gather what forces they can to reclaim the city. Unfortunately the Barbarian did this fastest, uniting the Mountain tribes and leading them north and, no longer in control of his own actions or those of his tribesmen, lay waste to the city and burn it to the ground. His life was claimed in the process.

The Druid returned to Faerie to learn by Malvena’s side and the spell warrior proved to be a claimant to the throne although he abdicated in favor of his young cousin and the trickster disappeared, never to be seen again.

Fall of Tyrn

Phoenix Rise zathael