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Welcome to the world of Avarda. It is a world far older than our own, with millenia of history and progress checked by periodical cataclysms which set life back to the stone age. Currently, the world is entering a period of technological, philisophical, magical and artistic rebirth following several centuries of feudalistic rule. Cities have become significantly more powerful than Manors. Steel has been mastered at the forge, and, prior to magic’s reemergence, alchemists had begun to experiment with certain explosive compounds as a means of launching projectiles.

I’ll attempt to give an overview of life in Avarda; the different races and people’s found here; the major nations and their correspondant cities; and mythology, gods, and religious views of the people in Avarda.


The standard DnD races exist in Avarda, although their roles may change significantly.

  • Dwarves: The Lost Ones, as they are often called. No one knows how they came into the world, or where they went. A few relics of their existence are all the evidence we have that they ever lived outside of legend, but some believe that they still exist, so deep in their mines that they are all but invisible.
  • Elves: Exiles from the Faerie Court. For some reason or another, you have had your immortality and birthright dismissed and were sent to live among the filthy mortals of the world.
  • Halflings: Often called the children of Aevisa, the Halflings were originally denizens of the Fae who chose to remain on Avarda than travel to Faerie with the rest of their kin. Aeons have passed, and Halflings have more or less homoginized with Humanity.
  • Half-Elves: Changeling children, left from an illicit affair with a mortal. Reguardless of which parent was fae, Changelings are usually left with their mortal parent to care for them (the Fae have little conception of how to raise a child).
  • Half-Orcs: The Orcs of Avarda aren’t quite the brooding thugs of most fantasy settings, however Humans and Orcs have had little understanding of one another throughout their history and Half-Orcs are rarely born under happy circumstance.
  • Humans: Humans are the children of Aesur and the dominant species of Avarda.
  • Others: Other races exist on Avarda, and still more used to exist during the Age of Heroes.



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New World


Unlike other fantasy settings, Avarda has a strong hierarchal religion. Among humans, Aesur is revered above all others and none, even among the other races, would doubt that he is the mightiest of the Gods. He rules the Heavens with an iron fist and his priesthood is by far the most politically powerful and best organized in the world. However some choose to devote themselves to Aesur’s lesser relatives, lovers, minions and rivals. Here are the major gods of Avarda

Gods of the Heavens

The Gods of the Heavens are the most commonly worshipped among Humans.

  • Aesur: King of the Heavens, most worshipped of the gods among Humanity, Aesur is the God of the Sun, the Elemental Lord of Fire, and Lord of the Gods.
  • Zoraya: Goddess of the Wind, daughter of Aesur. She has a large following among sailors
  • Ysira: Goddess of the Moon and Magic. Bastard daughter of Aesur by Nerai, Goddess of the Oceans. She has a strained relationship with her father.
  • Aevisa: Goddess of Agriculture. Daughter of Aesur by Malvena the Earth Goddess.
  • Tamvor: God of Storms, Son of Zoraya and Lathas. He is known as Aesur’s Wrath.
  • Reyas: Trickster God, Son of Ysira by a mortal who attempted to steal her mirror and instead stole her heart. The only god who openly defies Aesur on a regular basis.
  • Adrius: God of Knowledge, an ascended mortal. In deciphering the full declination of his true name, accidentally gained the power of a god. Oops.

Gods of Faerie

The Gods of Faerie don’t draw as fine a line between themselves and their chief followers, the Sidhe. All of them are dirrectly related, one way or another, to their chief Goddess, Malvena. Occasionally, Humans will worship these gods, and most respect them.

  • Malvena: Goddess of Nature, Elemental Lady of Earth. Malvena is the quintessential Mother Goddess.
  • Adellena: Goddess of Love and Beauty, daughter of Malvena, and herself the progenitor of the race of the Sidhe.
  • Corellus: God of Art, Music and Poetry, Husband of Adellena and Oldest of All Gods. He technically created the world, but he doesn’t make much of it nor do most people.

Gods of the Deep

The Deep Gods are a strange lot. Lathas has some followers. Nerai a couple. Daegen none, or at leaast none sane.

  • Nerai: Nerai is the Goddess of the Ocean and Elemental Lady of Water. Strange, Unfathomable and distant, she allows her son to manage most of her affairs.
  • Lathas: Son of Nerai by Corellus (during his early travels), he is effectively God of the Sea despite sharing that title with his mother. He is the progenetor of the Race of Merfolk and husband of the Wind Goddess, Zoraya.
  • Daegen: Nerai’s firstborn son, whom she created on her own. Daegen is the Allfather of Aberrations. Corellus taught him song in order to be allowed to escape his wrath, and Daegen quietly sits benieth the deep water and works on creating the music that will end the world.

Gods of the Underworld

The Underworld is technically the domain of Aesur, but three gods dwell there besides him.

  • Gerigon: Lord of Death, Son of Malvena. He was tasked with seperating Mortal Souls from their bodies.
  • Raestor: God of War, an ascended mortal from the Fey War.
  • Lithis: The Dead Goddess, Goddess of Darkness and Undeath. Once Goddess of the Air. Laid low by Aesur, slain by Ysira. But since when has Death spelled the end for a God?


There are less planes of existence in this world than many others. Here’s what exists

  • Avarda: The material Plane
  • The Heavens: Home of many gods, Angels and Archons. Dirrectly Connected to both the Elemental Plane of Air and the Elemental Plane of Fire (Through Aesur’s Chariot)
  • Faerie: A between-place. It is closer to an amalgamation of several planes than a single one. Dirrectly connected to every plane, however non-fey have difficulty navigating it.
  • The Deep: Home to the Merfolk and to countless terrors.
  • The Underdark: Not known of to the surface dwellers. Dirrectly Connected to the Elemental Plane of Earth and to the Netherworld
  • Netherworld: Where Hell and the Abyss live.
  • Phase: Otherwise known as the Etherial Plane, Phase is not so much a plane as a state of existence that is just slightly out of alignment with the rest of reality.
  • The Elemental Planes: Some scholars say they are a part of Faerie. Others argue they are simply a part of our world. Others that they are the make up of the Primal Gods themselves. We may never know.


for more, see History

Here’s an overview of the Ages of the World that Humanity has been a part of

  • Fae War: Humanity, born into struggle, overthrows the ancient elvish rule
  • First Celestial Empire of Man: The great Theocracy that unites the emergent species. Destroyed in the Demon Wars
  • Age of Wonders (Second Celestial Empire): Aesur seals Avarda away from the planes; Humanity elevates itself to a level of techno-magical prowess to rival the gods. Their hubris brings about the Day of Fire which wipes out almost all traces of the civilization.
  • Age of Heroes (Age of Dragons; Age of Magelords; Age of Saints): Your home period. Epic struggles and mighty, tragic heroes pitted their might against eachother. Eventually, the world is divided up between mighty spellcasters and their Draconic rivals. This period of time ended in the horribly convoluded Dragon Wars, which ended with the direct intercession of the Sun God.
  • Age of Kings: In a world without magic, deprived of the many ancient rivals that humanity had strived against for centuries, petty warlords began carving the world between themselves. Eventually, this dark period gave way to an era of Kings and Countries. Eventually Aesur revoked his earlier decisions and allowed magic back into the world (For more information see the Fall of Tyrn)

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